I\'m trying to blend two images together with Android, using a Multiply-like blending mode. // Prepare -------------------------------
When rendering textures that have an alpha-channel, a white border appears around the non-transparent part (the border seems to be the pixels that have an alpha > 0 and < 1):
I h开发者_如何学JAVAave a problems in OpenGL with blending (in result of antialiasing or textured painting). See problem illustration:
I am a moderately experienced C# developer, but I\'m new to XNA and graphics in general. I\'m making a 2D game and I\'m trying to draw a texture that partially transparent. The desired transparency va
Following problem: I have two textures and I want to combine these two into a new texture. Thus, one texture is used as background, the other will be overlaid. The overlay texture is g开发者_如何学Cet
Let me first explain the idea. The actual math question is below the screenshots. For musical purpose I am building a groove algorithm where event positions are translated by a mathematical function F
Im trying to achieve fade-to-black effect, but i dont know how to do it. I tried several things but they fail due to how opengl works
I am using openGL and programming on an iPhone. I am rendering a glowing \'beam\' on top of my game scene. I am using a few textures with additive blending to make the glow effect. If the beam is re
I have a number of objects (represented as DisplayObjects) that i wish to blend with eachother. However behind these objects there is a background that i do not want to involve in the blending.
Hi I\'m trying to follow an answer about making part of a texture transparent when using Alpha Blending from this question