I need to sraw a string to a bitmap with full justified. I know that StringFormat.Alignment doesn\'t support full justified alignment. So, I\'m looking for a solution to draw a string on a bitmap with
I\'m doing some tests about drawing text in .Net and I had the following results. The first string is a native Label with the FlatStyle set to System
I\'m using simple code to draw text inside specified recta开发者_开发技巧ngle. Everything works fine, except that sometimes text layout is different depending on graphics scale (set via Graphics.Scale
Two questions in one, but I have a very short test case demonstrating my problems: import java.awt.*; import java.awt.image.*;
Im somewhat new in java, been programming for about a year now and im currently working on a project that lets the user choose a map (worldmap for example) and add cities to that map by clicking the m
Why has the displayed GUI different font style/rendering with graphics.drawString() and a default JLabel with activated cleartype? And how can i fix it?
I\'m attempting to convert a text file to an image using a certain font (Courier New).The problem I\'m having is that the font is fixed width, but the text is not being rendered that way on the image.
Using Windows forms, I have a rectangle in which I want to paint some text inside using Graphics.DrawString. What I want to do though, is create the font as large as possible, whilst keeping the text
I\'ve been using a monospaced font to render a table onto a graphics object, and to align the columns of text I\'d been padding the text using space characters.
I am confused about these two methods. My understanding is that Graphics.DrawString() uses GDI+ and is a graphics-based implementation, while TextRenderer.DrawString() uses GDI and allows a large ran