Really puzzled by the flaky behavior of LocalConnection. Using a debug utility(LuminicBox) that uses localConnection to work.
I have a Flash object on my site, which has this code: this.ld = new LocalConnection(); this.ld.allowDomain(\"*\");
Flash\'s LocalConnection mechanism has a 40k size limit on individual messages passed to send().I\'开发者_运维知识库m running into a situation where I have a complex object that I need to send which m