I\'m getting stuck to implement some Cocos2D animations for my Tetris clone(that works perfectly, no logic bugs, i just want to perform some smooth animation when deleting rows).
My friend and I have made a tetris-like game in Java and it works fine for a while and then suddenly bugs out at around the same number of total pieces every time.For example, it might bug out at 42 p
I’m writing a Tetris-like game for Android and I’m trying to implement the “real-time part”. I have something which seems to work, but I want to be sure that my implementation is correct.
I am writing a Tetris program with PyGame, and came across a funny problem. Before I ask the question, here is the pseudo-code:
I know this has been asked a lot but I\'d like to know how to rotate a Tetris piece? I already made a long and bad solution (~170 lines of code) but there should be easier way to do it.
Im just new to Java and I found this good tutorial for creating a Java Tetris Game. I dont have a mentor or a tutor to help me with this - Ive been looking for one for ages :(
Im just new to Java and i found this good tutorial for creating a Java Tetris Game. I dont have a mentor or a tutor to help me with this - Ive been looking for one for ages :(
I am working on a python tetris game that my proffessor assigned for the final project of a concepts of programming class. I have got just about everything he wanted to work on it at this point but I
For university we\'re supposed to write a game (the language is modula2 little chance you know it). Each tetromino is defined through a central piece and 3 relative pieces,
I have an outdated computer, that currently will not run certain XNA components. I am a beginner at this stuff,开发者_开发知识库 so I\'m looking to get some other programming stuff done before I get a