I am a newbie in design patterns. I want to create an instance of a class, say ClassA, and set some of its fields to the values read from a config file.
I am thinking of using the builder pattern in C++ unit tests, to streamline the creation of input data for the code being tested.
EDIT: I am not worried about being called in the wrong order since this is enforced through using multiple interfaces, I am just worried about the terminal method getting called at all.
I\'m using the builder pattern to generate viewmodels for the controller and when I was trying to unit test my controller I found myself unable to do so. Moq complains.
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I have recently started to read Effective Java by Joshua Bloch. I found the idea of the Builder开发者_JAVA百科 pattern [Item 2 in the book] really interesting. I tried to implement it in my project bu
Why can we not the different build steps within the constructor itself.开发者_开发百科 if the build steps take arguments why can\'t they be provided as arguments to constructor and utilized within con
The builder pattern is popular to create immutable objects, but there is some programming overhead to create a builder. So I wonder why not simply using a config object.
In a legacy codebase I have a very large class with far too many fields/responsibilities. Imagine this is a Pizza object.
What tools/libraries exist that will take a struct and automatically generate an immutable wrapper and also a \"builder\" class for incrementally building new instances?