For those who don\'t know, Tao.opengl, Tao.freeglut are required for the C# console application. Now, for my problem: my tutor asked us to draw 4 rectangles, so I drew them successfully.
I\'m writing a 3D OpenGL app and I\'m having problems with my vertex translation matrix. Here\'s my vertex shader:
I did a lot of searching but didn\'t find any solutions to this problem. I have a viewport where the center (where we are looking from) is always at (0,0,0). We are always looking in the direction of
Using Monotouch and OpenTK I am trying to get the screen coordinate of one 3D point. I have my world view projection matrix set up, and OpenGL makes sense of it and projects my 3D model perfectly, but
I\'m writing an application which detect squares. I wrote algorithm of quad detection and now I mus开发者_开发百科t select squares of this quads list. How can I do this in perspective projection? Can
Suppose I have these classes: public MyClass { public Property1 {get; set;} public Property2 {get; set;} public Property3 {get; set;}
I am trying to create a simple 3D graphic开发者_运维问答s engine and have found and used the equations I found here: http://en.wikipedia.org/wiki/3D_projection#cite_note-0. (I have calculations for Dx
I have a point in 3d P(x,y,z) and a plane of view Ax+By+Cz+d=0 . A point in plane is E.Now i want to project that 3d point to that plane and get 2d coordinates of the projected point relative to the p
I am using XNA with SpriteBatch and custom drawn verticies in parallel. The goal is to have the same coordinate system for both techniques.
I would like to use a table alias within the projection of another select statement, like this: SELECT [ID]