I\'m using a time_t variable in C (openMP enviroment) to keep cpu execution time...I define a float value sum_tot_time to sum time for all cpu\'s...I mea开发者_运维知识库n sum_tot_time is the sum of c
My Professor found out this interesting experiment of 3D Linearly separable Kernel Convolution using SSE and OpenMP, and gave the task to me to benchmark the statistics on our system. The author claim
I\'m trying to use openmp to multithread a loop through std::set. When I write the followin开发者_JS百科g code -
So I know that clock() measures clock cycles, and thus isn\'t very g开发者_如何学Pythonood for measuring time, and I know there are functions like omp_get_wtime() for getting the wall time, but it is
Say you have a typical game-loop, running about 30 times a second. One particular function takes about 50% of the time and looks like a prime candidate for parallelization - say it\'s a big loop or th
So I realize this question sounds stupid (and yes I am using a dual core), but I have tried two different libraries (Grand Central Dispatch and OpenMP), and when using clock() to time the code with an
I\'m working in C with openMP using gcc on a linux machine.In an openmp parallel for loop, I can declare a statically allocated array as private.Consider the开发者_运维技巧 code fragment:
I\'m having a problem getting OpenMP and OpenCV to play nicely with a new project in Xcode. The project in its current state does nothing开发者_StackOverflow中文版 but grab frames from the default cam
I would like to implement a parallel version of the code below using threads in OpenMP,is there any better way to do this?
Is it necessary to include omp.h in my C/C++ sources? Why? Or why not? Does the gcc compiler include it by default when used with the -fopenmp flag? It doesn\'t seem te 开发者_StackOverflow中文版make