Why is my computer not showing a speedup when I use parallel code?
So I realize this question sounds stupid (and yes I am using a dual core), but I have tried two different libraries (Grand Central Dispatch and OpenMP), and when using clock() to time the code with and without the lines that make it parallel, the speed is the same. (for the record they were both using their own form of parallel for). They report being run on different threads, but perhaps they are running on the same core? Is there any开发者_JS百科 way to check? (Both libraries are for C, I'm uncomfortable at lower layers.) This is super weird. Any ideas?
EDIT: Added detail for Grand Central Dispatch in response to OP comment.
While the other answers here are useful in general, the specific answer to your question is that you shouldn't be using clock()
to compare the timing. clock()
measures CPU time which is added up across the threads. When you split a job between cores, it uses at least as much CPU time (usually a bit more due to threading overhead). Search for clock() on this page, to find "If process is multi-threaded, cpu time consumed by all individual threads of process are added."
It's just that the job is split between threads, so the overall time you have to wait is less. You should be using the wall time (the time on a wall clock). OpenMP provides a routine omp_get_wtime()
to do it. Take the following routine as an example:
#include <omp.h>
#include <time.h>
#include <math.h>
#include <stdio.h>
int main(int argc, char *argv[]) {
int i, nthreads;
clock_t clock_timer;
double wall_timer;
for (nthreads = 1; nthreads <=8; nthreads++) {
clock_timer = clock();
wall_timer = omp_get_wtime();
#pragma omp parallel for private(i) num_threads(nthreads)
for (i = 0; i < 100000000; i++) cos(i);
printf("%d threads: time on clock() = %.3f, on wall = %.3f\n", \
nthreads, \
(double) (clock() - clock_timer) / CLOCKS_PER_SEC, \
omp_get_wtime() - wall_timer);
}
}
The results are:
1 threads: time on clock() = 0.258, on wall = 0.258
2 threads: time on clock() = 0.256, on wall = 0.129
3 threads: time on clock() = 0.255, on wall = 0.086
4 threads: time on clock() = 0.257, on wall = 0.065
5 threads: time on clock() = 0.255, on wall = 0.051
6 threads: time on clock() = 0.257, on wall = 0.044
7 threads: time on clock() = 0.255, on wall = 0.037
8 threads: time on clock() = 0.256, on wall = 0.033
You can see that the clock()
time doesn't change much. I get 0.254 without the pragma
, so it's a little slower using openMP with one thread than not using openMP at all, but the wall time decreases with each thread.
The improvement won't always be this good due to, for example, parts of your calculation that aren't parallel (see Amdahl's_law) or different threads fighting over the same memory.
EDIT: For Grand Central Dispatch, the GCD reference states, that GCD uses gettimeofday
for wall time. So, I create a new Cocoa App, and in applicationDidFinishLaunching
I put:
struct timeval t1,t2;
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
for (int iterations = 1; iterations <= 8; iterations++) {
int stride = 1e8/iterations;
gettimeofday(&t1,0);
dispatch_apply(iterations, queue, ^(size_t i) {
for (int j = 0; j < stride; j++) cos(j);
});
gettimeofday(&t2,0);
NSLog(@"%d iterations: on wall = %.3f\n",iterations, \
t2.tv_sec+t2.tv_usec/1e6-(t1.tv_sec+t1.tv_usec/1e6));
}
and I get the following results on the console:
2010-03-10 17:33:43.022 GCDClock[39741:a0f] 1 iterations: on wall = 0.254
2010-03-10 17:33:43.151 GCDClock[39741:a0f] 2 iterations: on wall = 0.127
2010-03-10 17:33:43.236 GCDClock[39741:a0f] 3 iterations: on wall = 0.085
2010-03-10 17:33:43.301 GCDClock[39741:a0f] 4 iterations: on wall = 0.064
2010-03-10 17:33:43.352 GCDClock[39741:a0f] 5 iterations: on wall = 0.051
2010-03-10 17:33:43.395 GCDClock[39741:a0f] 6 iterations: on wall = 0.043
2010-03-10 17:33:43.433 GCDClock[39741:a0f] 7 iterations: on wall = 0.038
2010-03-10 17:33:43.468 GCDClock[39741:a0f] 8 iterations: on wall = 0.034
which is about the same as I was getting above.
This is a very contrived example. In fact, you need to be sure to keep the optimization at -O0, or else the compiler will realize we don't keep any of the calculations and not do the loop at all. Also, the integer that I'm taking the cos
of is different in the two examples, but that doesn't affect the results too much. See the STRIDE
on the manpage for dispatch_apply
for how to do it properly and for why iterations
is broadly comparable to num_threads
in this case.
EDIT: I note that Jacob's answer includes
I use the omp_get_thread_num() function within my parallelized loop to print out which core it's working on... This way you can be sure that it's running on both cores.
which is not correct (it has been partly fixed by an edit). Using omp_get_thread_num()
is indeed a good way to ensure that your code is multithreaded, but it doesn't show "which core it's working on", just which thread. For example, the following code:
#include <omp.h>
#include <stdio.h>
int main() {
int i;
#pragma omp parallel for private(i) num_threads(50)
for (i = 0; i < 50; i++) printf("%d\n", omp_get_thread_num());
}
prints out that it's using threads 0 to 49, but this doesn't show which core it's working on, since I only have eight cores. By looking at the Activity Monitor (the OP mentioned GCD, so must be on a Mac - go Window/CPU Usage
), you can see jobs switching between cores, so core != thread.
Most likely your execution time isn't bound by those loops you parallelized.
My suggestion is that you profile your code to see what is taking most of the time. Most engineers will tell you that you should do this before doing anything drastic to optimize things.
It's hard to guess without any details. Maybe your application isn't even CPU bound. Did you watch CPU load while your code was running? Did it hit 100% on at least one core?
Your question is missing some very crucial details such as what the nature of your application is, what portion of it are you trying to improve, profiling results (if any), etc...
Having said that you should remember several critical points when approaching a performance improvement effort:
- Efforts should always concentrate on the code areas which have been proven, by profiling, to be the inefficient
- Parallelizing CPU bound code will almost never improve performance (on a single core machine). You will be losing precious time on unnecessary context switches and gaining nothing. You can very easily worsen performance by doing this.
- Even if you are parallelizing CPU bound code on a multicore machine, you must remember you never have any guarantee of parallel execution.
Make sure you are not going against these points, because an educated guess (barring any additional details) will say that's exactly what you're doing.
If you are using a lot of memory inside the loop, that might prevent it from being faster. Also you could look into pthread library, to manually handle threading.
I use the omp_get_thread_num()
function within my parallelized loop to print out which core it's working on if you don't specify num_threads
. For e.g.,
printf("Computing bla %d on core %d/%d ...\n",i+1,omp_get_thread_num()+1,omp_get_max_threads());
The above will work for this pragma #pragma omp parallel for default(none) shared(a,b,c)
This way you can be sure that it's running on both cores since only 2 threads will be created.
Btw, is OpenMP enabled when you're compiling? In Visual Studio you have to enable it in the Property Pages, C++ -> Language
and set OpenMP Support
to Yes
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