I am currently working on a widget-based graphical user interface. It is structured as a tree with Widgets as the leaves and Containers as the nodes of the tree. The (solvable) problem with this struc
I have a CRTP-based wrapper for a Windows HANDLE: #include <windows.h> template<class T> class HandleT
I\'m still a beginner in programming GUI using c++ winapi32, and I found something strange. Here\'s a part of my code:
I build my C++ code base with MSVC++ 2008 and 2010. Is it even possible to get translation unit, analyze it, insert some code if necessary and then pass on to the compilation process? Original source
I have this code typedef struct { const char* fooString; const boolfooBool; }fooStruct; And this initializer:
I\'m working with Visual C++ 2008 here (9.x) and I was preparing a fixed point value when I ran into the compiler generating a DIV instead of an IDIV. I collapsed the code into a tiny piece to exactly
We are porting a VC++ project from Visual Studio 2003 to Visual Studio 2008 SP1(9.0.30729.4148). The dependent external libraries are also
I\'m using visual stduio 2008 c++. And I\'m writing windows form application. I declare a FILE* array at the top of Form1.h as a global value
I want to communicate to halios 开发者_StackOverflowsystem(hardware) through usb port. I have a code which shows that the device is attached. I used USBTrace which shows that how many bytes are going
I\'m working on a C++ project in VS9 that references a number of header files, .dll and .lib files. I want to output this as a standalone DLL containing all the dependencies so that 开发者_运维知识库