I\'m writing a GLFW app, in which I\'ve wrapped the function开发者_C百科 calls into a simple class. I\'m having trouble setting the key callback.
This question is unlikely to help any future visitors; it is only relevant to a small geographic area, a specific moment in time,or an extraordinarily narrow situation that is not generally applic
I have this simple code: #in开发者_Go百科clude <stdio.h> #include <stdlib.h> #include <GL/glew.h>
This program builds with no problem, and the executable starts up, but no triangle shows up. I am following a GLSL tutorial where a Shader class is made to handle GLSL files.
I remember that the way you order your #include-s matter. Well, I\'m in a bit on trouble. I have these two headers:
As my hunt for a cross-platform framework/library went in progress, GLFW was mentioned many times. So, I decided to try it out. Now, it seems as though I can\'t even init a window. :-/
I\'m using the OpenGL package, and was using the GLUT package as well. Altho开发者_高级运维ugh the GLUT package appears to have a mouse wheel callback, it doesn\'t appear to work (doc says freeglut on
I am using GLFW as GUI for OpenGL projects. I am using my red book and testing code and well the first bit of code doesn\'t work at all. I want to say this is a GLFW problem because I don\'t have this
Exposition: I am writing an GLFW app on MacOSX. The app is a Mac bundle. I want my app to run in fullscreen mode (easy, use GLFW_FULLSCREEN). Problem is .. my code is still buggy, and I do not know
g++ -framework OpenGL GLFT_Font.cpp test.cpp -o test -Wall -pedantic -lglfw-lfreetype -pthread `freetype-config --cflags`