I\'m wondering about the proper way of allocating memory to a pointer (C/C++ style) from within C#.Then, holding onto that memory for an extended period of time.Also, this allocated memory is meant to
I\'m writing a B+-tree implementation in C#, and the tree implementation I chose for my application has a very specific structure which is cache-conscious. To achieve these properties, it has strict l
I have set my project to accept unsafe code and have the following helper Class to determine the size of an instance:
I have a function in a DLL: char __usercall MyUserCallFunction<al>(int arg1<esi>) Because I hate myself I\'d like to call this from within C# using P/Invoke.
I\'m using the following code to make image masks in C#: for(int x = 0; x < width; x++) { for(int y = 0; y < height; y++)
why java Atomics uses sun Unsafe class rather than usi开发者_开发知识库ng synchronize block/volatile?synchronization is much more heavy weight.
Currently I\'m seeking for a rather fast and reasonably accurate algorithm in C#/.NET to do these steps in code:
I\'m writing a generic DataStructure<T> which persists on the disk, and I need to write it such that T is guaranteed to开发者_开发知识库 be serializable in a fixed number of bytes. For example,
I have a large byte[] receiveBuffer from a socket connection that contains multiple packets inside it.
How can sbyte** be initialized in C# unsafe context? I need sbyte** parameters; to be filled with three s开发者_StackOverflow中文版trings: \"first\", \"second\", \"third\".Here is a possible solut