I\'ve got a container(sprite) with children(sprites) added to it. When I scale the container, I would like to get the new width of a child, but when I trace the children\'s width I always get the orig
How can i scale the gtk.DrawingArea on window resize? I\'m writing a code that will draw some colors in DrawingArea that will be added to开发者_开发问答 an gtk.Table cell. I just need, that the image
I\'ve started work to get my games to scale nicely on the higher-res displays like the Xoom and Galaxy Tab 10.1.
I\'m using MPMoviePlayerController to play a video. The video view is of size 320 pixels and 200 pixels in width. I\'m successfully playing the video.
My Table structure is CREATE TABLE IF NOT EXISTS `billing_total_success` ( `bill_id` int(11) NOT NULL AUTO_INCREMENT,
I am trying to create a higher resolution image of a UIView, specifically UITextView. This question and answer is exactly what I am trying to figure out:
If flash is a vector format why do you need 9 slice scaling like with bitmaps?Can\'t you just access the anchors 开发者_开发知识库and do with them what you will, or tag which segments of a path should
When I scale my sprite, it\'s stretches out to the lower right, when the desired effect is for it to stay put and \'grow\' in concentric circles.
How can i scale an image every second by using an integer?? I want开发者_开发技巧 to do something like this:
Okay, I am going to post some code so you can see what I am doing and then at the end I will ask my question.