I\'m having some trouble understanding how to use coroutines properly with luabind. There\'s a templated function:
I am currently having problems using Luabind to interface a Lua scripted AI with a C++ game. I call an update function inside a loop (once per frame) and this function retrieves informations from C++
Note, I have read and applied the answer to: Calling C++ member function from Luabind causes "No matching overload found", but this did not solve my issue.
How can I bind a function with luabind that 开发者_高级运维accept a variable number of parameters ?
In lua ,im calling a function which returns a table variable that contains many parameter internally..but when i get that value i couldnt access the paramter which is present in the table. I can see t
Good day 开发者_Python百科I have a specific task to give an access of c++ std::map to lua scripts. Desired script syntax is glob[\"tag\"] = \"value\" or glob(\"tag\") = \"value\"
I am new to the Lua language. . .I have some ready made .lua source files. Now I want to edit it and also want to modify it. First, I want to open and see it.
I\'m adding scripting with Lua to an ap开发者_开发技巧plication of ours, and I need to implement bindings for the GUI-toolkit. The toolkit we use is wxWidgets.
I am aware that one could query Content providers for the data using Content Provid开发者_StackOverflow中文版er Class using Android based API\'s.
I\'m trying to compile this code: extern \"C\" { #include <lua.h> #include <开发者_运维技巧;lualib.h>