In reference to the problem diskussed in article OpenGL clipping a new question arises. I am implementing the clipping for a node based 2D scene graph. Whenever the clipping boxes are axis aligned I
I have been reading articles about clipping now for hours now but I dont seem to find a solution for my problem.
I\'m writing a simple JavaScript 3D engine from scratch using Canvas and box like primitives (à la Minecraft) for the hell of it. I\'m implementing as much optimizations as I can and so far I have ba
I need to clip a few hundred objects under a clipping plane in OpenGL ES 2.0 and would appreciate ideas from people more experienced with this subset of OpenGL.
http://jsfiddle.net/HeMKY/8/ HTML <div id=\"wrapper\"> <table> <tr> <td class=\"left\">left</td>
In OpenGL, how can I select an area from an image-file that was loaded using IMG_Load()? (I am working on a tilemap for a simple 2D game)
I\'m trying to make a circle shape clipping on a CCSprite in cocos2d, after searching a lot, i tried the open gl glScissor method, i achieve an squared clipping over my sprite. But, i need to make it
I have a photo gallery that uses images \"cut off\" at an odd angle but the cut-out needs to be transparent in order to see the background. I had been able to get it to work using alpha masks but ther
I\'m writing a flight simulator and got stuck with the classic problem of this genre: the near plane of the viewing frustum must be close enough to make aircraft cockpit visible, the far plane has to
Here are my settings for opengl, incase they matter: glViewport(0,0,w,h); //w=800, h=600 glShadeModel(GL_SMOOTH);