Im new to OpenGL ES and wanted to create a bunch of triangles that would represent a grid of squares that i could map map tiles to. Is it possible to map separate textures on the same shape in OpenGL
I\'m just curious if it actually loads the asset into memory every time it\'s called or if it looks it up, finds if it\'s loaded a开发者_如何学编程nd if it isn\'t loaded it loads it once and just keep
We are using OpenTK, C# and visual studio 2010. We need to ask the graphics device if it supports textu开发者_JS百科re2DArray\'s, and what anti-aliasing modes it may support. Any help will be apprecia
I am currently messing with C# XNA 4.0, but I am having some problems assigning a Texture2D to an existing Texture2D.
I\'m just starting game development and I thought a game like Tank wars or Worms would be nice. The hardest part I can think of so far is making the terrain destructible and I want to know how it\'s d
I\'m having a problem rendering a background texture in my iPhone app.The following images show the problem:
Apple\'s Texture2D class is a very useful bit of kit for iOS developers. Q. Is there a Mac OS开发者_运维百科 X version of this class available?
I\'m using an OpenGL Texture2D class and initWithString method to display strings to the user.When running with iOS 3.0 and XCode 3.1.3 all the text would appear black in the simulator and white on th
I\'m not sure I\'m using glDrawTex_OES correctly.In fact, I\'m sure I\'m not because I\'m getting a black rectangle on the screen rather than the intended texture.
Im trying draw text using Texture2D but all I get is a big white square. What wrong? glPus开发者_如何学ChMatrix();