I need to repeat a texture开发者_JS百科 within a single element. Is it even possible in WebGL? I tried either of the following but had no luck.
I\'m new to OpenGL and I\'m developing an Augmented-reality application for Android. Until now, I was drawing white squares, perpendicular to the camera, pointing the user to the direction where a \
I\'d like to have a sort of floor with a programmaically created texture on it. I already created the vertices and the indexes needed for the work:
I\'ve got a question about a PixelShader I am trying to implement, and what I currently do (this is just for debugging, and trying to figure stuff out):
How do I access the data in a Texture2D object? Lots of XNA posts suggest using the function Texture2D.GetData but that appears to be missing in the SlimDX version of a Texture2D. I need to process my
Currently I need a couple of textures\' worth of per-pixel data from my rendering pass (normals, depth and colour).
I am trying to make some sort of sliding menu... In a circle images will slide down or up as the user will touch the icons and slide them (like modern phones or like the casino machines\' fruits etc..
I have an odd problem that I believe my relative lack of knowledge of the XNA framework prohibits me from fixing.
I am trying to set a .png file as my background in OpenGL, with the hopes of drawing more objects on top of it. I have an image that is a 320x480 RGB image. I setup my vertices, as follows:
I\'m a newbie of DirectX10. Now I\'m developing a Direct10 application. It mixes two textures which are filled manually according to user\'s input. The current implementation is