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Trying to write a simple paint program for iPhone, and I\'m using Apple\'s glPaint sample as a guide.The only problem is, painting doesn\'t work on a white background, since white + colour = white.I\'
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I have a simple application which is hosting a Managed DirectX Control using WindowsFormsHost. I\'ve overridden the paint methods in the Control to prevent flicker:
I\'m making a small app where children can fill preset illustrations with colours. I\'ve succesfully implemented an MS-paint style paint bucket using the flood fill argorithm. However, near the edges
package test; import java.awt.*; import java.awt.event.*; import java.awt.geom.Ellipse2D; import java.awt.image.BufferedImage;
I am writing a toolbar-style control and use the ThemeServices unit to paint the background required by the toolbar. Like so: