I wanted to know the difference main difference between JAVA 2d and 2d drawing on Android. Can I port my Java 2D game to android without m开发者_如何学运维uch changes ? or I need a lot of changes ? An
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably answered开发者_StackOverflow社区 in its curr
I am trying to create a high quality thumbnail of this image, with Java and Scalr 3.2 This is the relevant source code, where THUMB_WIDTH = 77 and THUMB_HEIGHT = 57
I have a design project and I\'m supposed to draw zigzags in Java, using my mouse. First of all, I\'m using MouseListener and in mouseClicked method, I gather all the points that the user clicks:
I\'m thinking about using actors for a simple Asteroid-like game written in Scala and Java2D, which can be played by two players in a cooperative mode.
I am trying to draw lines on coordinates system in Graphics2D. However, I find out that the part on line in n开发者_开发技巧egative area can not be shown. Is there anyway I can make the lines in negat
Our Java 2D application exhibits screen tearing when run on Linux.It does not exhibit any tearing when running on Wind开发者_运维百科ows.We\'ve spent significant time analyzing our code, and haven\'t
I have just started learning basics a开发者_JAVA百科bout Graphics2D class, So far I am able to draw different objects and implements ActionListener to actually move them on screen by onKeyPress. So fa
I am drawing a small indicator widget over anot开发者_Go百科her visual representation of a system.
I am making a game engine that will run开发者_开发技巧 in an applet, that would need to be able to do things like Perspective transform (for Mode 7), basic transforms (drawing an image at custom corne