Just trying to get my head around what can happen when things go wrong with WCF. I have an implementation of my service contract declared with an InstanceContextMode of PerSession...
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I am attempting to build an FSM to control a timer in (iphone sdk) objective c. I felt it was a necessary step, because I was otherwise ending up with nasty spaghetti code containing pages of if-then
I\'ve written a high-throughput server that handles each request in its own thread. For requests coming in it is occasionally necessary to do RPCs to one or more back-ends. These back-end RPCs are han
I am trying to get my head around how to design the following system, which I think can be defined as a finite state machine:
What is the best way to write a state machine in C? I usually write a开发者_StackOverflow社区 big switch-case statement in a for(;;), with callbacks to re-enter the state machine when an external oper
State machines can reduce complexity of workflows when there are multiple loops and branching or logic when the workflow must \"react\" to answers supplied by users.This would be an event-driven workf
I have a state machine as described below. We can start in one of two starting states, but we must hit all 4 states of the handshake. From there, we can either transfer a payload of data or receive a
Basically I have a custom implemented finite state machine that mostly lis开发者_StackOverflowtens for hardware switch state changes for initiating transitions, but some things need communication with
I have state machine, some state owns by HandleExternalEventActivity. It accepts some event with simple string flag. Basing on this string I need dispatch which next state must be activated. Most obvi