Working on my Major project for software design and development and have run into the hurdle that when using pygame.gfxdraw.aacircle to draw big circles, the output goes screwy as seen here
The common use case here is a user uploading a jpeg logo with a white/color background. It\'s (fairly) simple to switch the white pixels to transparent ones, but this leaves aliasing artifacts. An ide
I have an arbitrary rectangular Cartesian grid divided into potentially 10^6 or so rectangular cells. (Arbitrary means that the $x$ grid is along points $x_1,...x_n$ and the same goes for the $y$ grid
This is a test project for antialias in Surface View and View, in the View : ( it\'s very good for antialias )
Is the anti-aliasing during scrolling still implemented in the stock browser of 开发者_开发问答Android 2.2? If yes, how can it be turned off programmatically?AA is enabled in the stock browser, but it
I\'ve been experimenting with using multisampling to do full-scene anti-aliasing on the iPhone and iPad on iOS 4.The general mechanism uses Apple\'s APPLE_framebuffer_multisample extension (http://www
Right now my goal is to have anti-aliased text on my Labels. If my research was correct, SWT Labels do not natively support anti-aliasing on text, so my current workaround attempt is to create an imag
I am trying to resize text in android to make it bigger using; Paint paint = new Paint(); paint.setTextSize(30);
This is only marginally programming related - has much more to do w/ colors and their representation.
I want to make a wordpress theme with a color picker to switch the main color(s) of the theme. At some points of the theme the colors I want to change could be in images - maybe when it comes to round