This question has been asked in practically every forum, including here but there are no acceptable answers anywhere that I can find. I\'m beginning to think that there is actually no solution and I j
I am creating a game. I have some UI with text. Recently we wanted to add Japanese languag开发者_StackOverflow社区e version but I have problem with fonts. I use stb_freetype to rasterize fonts and I s
I\'m running OS X 10.6.7, Python 2.6, and writing a small wxPython application that uses PIL to manipulate an image and add some text to it.
I need a way to dynamically change the name of a font, and I cannot find a way to do so in .net. I am not concerned about the font file ty开发者_如何学Cpe, so otf, fon, ttf are all open.
I have a timer = TTF_RenderText_Solid( tfont, timeStr.str().c_str(), txtColor ); applySurface(500, 30, timer, screen);
how do you set up sdl_ttf in codeblocks? Ive read lazyfoo\'s tutorial about adding new libraries to sdl, and have successfully added sdl_image to it. however, ttf refuses to work. i have downloaded th
(Not sure if this belongs on SO, but no other Stack Exchange site seemed fitting...) I have a few projects on the go that I\'d like to design my own fonts for, but I want to make them into real TTF f
To wit: Notepad is opened, the font selected as "Arial, Size 11", the words "this is just a test" carefully entered, a screenshot taken:
The cmap table in OpenType files translates a character code into a glyph ID. Could any one help me to understand the C expression:
What is the most speedy way and accurate to render non-anti-aliased fonts (e.开发者_如何学编程g. ttf fonts) using Python to an internal image (e.g. to a PIL.Image, i.e. I don\'t need to display it)? I