I\'m looking for a simple example of the Worley algorithm. From what I understand it is similar to Perlin Noise, however does some calculations on the side to make the \"image\" look tiley开发者_Stack
It\'s been well over 20 years since Ken Perlin first invented his noise. Has anybody managed to make a faster kind of 3D noise generator with properties close to Perlin\'s (procedural, natural-looking
Within Matlab I\'m adding noise to an image with a known varian开发者_运维技巧ce. I know that I can do that with the following:
I have a 2D map in black-and-white with the white parts that should be above sea-level and the black parts below sea-level. I\'m not sure how to go about generating terrain to fit to that mask. It doe
I\'m trying to implement Improved Noise in my XNA game, but my Improved Noise function keeps returning 0.0f.It\'s the exact same code as Ken Perlin\'s (http://mrl.nyu.edu/~perlin/noise/), just ported
I’m interested in generating 3D height maps for a 2D game I am working on. I am using this to create land masses like in Minecraft or Dwarf Fortress.
I\'m generating terrain in Opengl geometry shader and am having trouble calculating normals for lighting. I\'m generating the terrain dynamically each frame with a perlin noise function implemented in
Would like to determine via code whether the voice chan开发者_运维技巧nel on an Android is experiencing noise.
I\'ve written a program that transmits a PCM stream from my pc to another pc or my android(using an AudioTrack). It uses java sound 开发者_JS百科and takes the target and source lines from the Stereo M
I need to write a C++ implementation of the dnoise function from Maya. However, the documentation for thi开发者_如何学编程s function is woefully inadequate for describing what this function actually d