This is something that isn\'t specifically game programming stuff, which is why I am asking here. Basically, I have this code:
I have an issue getting the X and Y values from mutlitouch events. Below is the code showing how I get the value when the POINTER_DOWN and POINTER_UP events are fired, however the X and Y values seem
I\'m developing an app that will control the volume of up to eight music tracks simultaneously. One use-case is the dj action of mixing two tracks by fading-out Track1 and fading-in Track2 at the same
I have an UIScrollView with full screen size (iPad, 1024x768, landscape mode). So I need to recognize swipe with two finger in any direction over it. That\'s what i have (mainScroll is the property of
I\'m developing online map(like google maps) of cool fantasy world.I\'m also use OS X on my main computer. Since OS X(especially Lion) are focused on different multi-touch gestures because almost of a
I am almost done with my game but I can\'t get my multi touch working : I got in my appdelegate [glView setMultipleTouchEnabled:YES];
Can I get the value of MotionEvent.getRawX()/getRawY() of other pointers ? MotionEvent.getRawX() api reference
I am quite familiar with cocos2D (been working with it for over 1 year) and I encountered a problem with my multitouch game - the multitouch.
In the past, I wrote an app that would draw lines with two touches. What I did was create two vectors, one for pointer ID 0 and one for Pointer ID 1 (thus anything else gets ignored). I would buffer u
I tried the following code: UISwipeGestureRecognizer *showBar = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(gestureShowBar:)];