i use to create a full transparent form, but the png and the 32bit image will not blend to the form and images is not properly displayed its trnsparency. i get th开发者_如何学JAVAe concept here but i
I am trying to blend textures which have transparent areas: glEnable( GL_TEXTURE_2D ); glBindTexture( GL_TEXTURE_2D, ...);
Subj. I found this and translated into code below. But it shows only a dark-blue rectangle with no transparency at all.
we are developing an SWT/RCP(Eclipse 3.5) application on both Windows and Linux (on identical hardware).
I would like to knwo if it is possible to create a CImageList with alpha blending transparency. Sample code that creates a CImageList with ugly transparency (no alpha blending)
How does one control the transparency over a 2D image in pylab? I\'d like to give two sets of values (X,Y,Z,T) where X,Y are arrays of positions, Z is the color value, and T is the transparency to a f
Here is my problem : I have a Sprite covering the entire scr开发者_JS百科een. Other than a certain rectangle of this sprite
I\'m trying t开发者_StackOverflow社区o write a fast transparency class in c#. How do I get PNG with transparency into GDI32 to use it with alphaBlend?
I am rendering to a texture through a framebuffer object, and when I draw transparent primitives, the primitives are blended properly with other primitives drawn in that single draw step, but they are
I am working on a game where I want to create shadows under a series of sprites on a grid.The shadows are larger than the sprites themselves and the sprites are animated (i.e. move and rotate).