I\'m writing a game for IPhone in Opengl ES, and I\'m experiencing a problem with alpha blending: I\'m using glBlendFunc(Gl.GL_SRC_ALPHA, Gl.GL_ONE_MINUS_SRC_ALPHA) to achieve alpha blending and tryi
I\'m creating what should be a very simple Win32 C++ app whose sole purpose it to ONLY display a semi-transpa开发者_StackOverflow中文版rent PNG. The window shouldn\'t have any chrome, and all the opac
Solution note, not a question. I used this code to set background as a pattern image: UIImage *bg=SomeImage();
I am drawing some textures with alpha channel, but when they are displayed it looks like the alpha channel is only binary.So a pixel is either transparent or opaque, although开发者_运维百科 in the tex
How can I alphablend only certain parts of a texture in DX 9? For example, layers in Photoshop (or any other photo editing program开发者_JAVA技巧 that supports layers).
I am pretty good at programming, however, i am new to c# (xna), i am following a tutorial to draw a sprite on screen and the blendstate method is not recognized when used like the following in the dra
i have drawn two semitransparent circles which intersect each other开发者_JAVA百科. I have found that the intersection region is deeper in color than other regions. is there any way to make the whole
I have a texture loaded into memory that is of RGBA format with various alpha values. The image is loaded as so:
I\'m creating a scene for a game. There\'s a background which is a bitmap and player objects. I want to have the player objects to be able to \"eat\" away at the background with a transparent color a
I\'m writing a very simple graphics library, and I\'m trying to figure out how to do alpha blending. I tried it a few times, but my results were less than satisfactory. According to Wikipedia, I shoul