This is the code for the computation of magnetic fields using the biot-savart-law. I hope to get some tipps for the optimization of this code. Regrettably I use german language :( I never will do this
I\'m trying to figure out some calculations using arcs in 3d space but am a bit lost. Lets say that I want to animate an arc in 3d sp开发者_运维技巧ace to connect 2 x,y,z coordinates (both coordinates
In a soccer game, I am computing a steering force using steering behaviors. This part is ok. However, I am looking for the best way to implement simple 2d human locomotion.
I am working on a C# 2d soft body physics engine and I need to assign masses to an object\'s vertices given: a list of vertices (x,y positions), the total mass for the object, and the center of mass.
Assume you have a flat plane, with a bicycle resting on it.As the bicycle enters a turn, it leans into the turn with angle theta.At the same tim开发者_开发技巧e, the bike frame points in the same dire
Ok so I have bunch of balls: What I\'m trying to figure out is how to make these circles: Rotate based on the surfaces they are touching
I need to implement a little bit of Ai that can apply an impulse to a rigid body in order to hit a target. Like a cannon ball being fired from a cannon. I\'m using Chipmunk Dynamics for the physics en
I need to implement a bit of AI to figure out how to hit a target with projectile motion. I found this over at wikipedia:
I am writing a physics engine/simulator which incorporates 3D space flight, planetary/stellar gravitation, ship thrust and relativistic effects.So far, it is going very well, however, one thing that I
I am writing a program in java that models a carnot engine and I want to calculate the work done and I need to use integration. I ha开发者_运维百科ve been looking around on google and haven\'t found q