Since many students I work with on common code have some problems comprehending proper stream operator overloading, I tried to create a helper template (don\'t know if this is a real mixin) to facilit
I have a CRTP-based wrapper for a Windows HANDLE: #include <windows.h> template<class T> class HandleT
I want to do: template <class Derived=BattleData> class BattleData : public BattleCommandManager<Derived> {
I want to detect if a function was (statically) overridden in a derived class: template< typename T >
I am trying to get a better understanding of CRTP. So far my understanding is that it allows one to write a functions like the following.
I am cutting my teeth at som开发者_Go百科e template programming and I am very new to this. What I want to implement are a few CRTP classes that contain an STL container. Let class A{}; serve as an exa
开发者_开发百科I have such class where all properties must be nullable types. Is it possible to add design(not runtime) time validation for Sessions class properties to check is added new property has
Is CRTP capable enough to outsmart virtual functionality completely ? Th开发者_如何学编程e only disadvantage I see with CRTP is notable amount of code generated for every recurring pattern. For small
I\'ve got a program where I\'ve got a lot of nested if/switch statements which were repeated in several places. I tried to extract that out and put the switches in a template method class, and then al
I\'m trying to implement a kind of CRTP (if I well understand what it is) with multiple inheritance. My main goal is to have a unified way to access list of instances of each subclass.