I am trying to simulate the following: 10 balls that are moving in an area of fixed dimensions Whenever two or more balls come into a proximity range of say 40m, I want an event
I want to implemente a C# Console Application that runs a simulation. Also, I want to give to the user the oportunity to acelerate/decelerate the speed of the simulation pressing \'+\' or \'-\' on con
I am investigating if GPGPUs could be used for accelerating simulation of hardware. My reasoning is this: As hardware by nature is very parallel, why simulate on highly sequential CPUs?
This is a Verilog releated question. I am working with XILINX ISE as a dev environment. I am trying to access variables in the simulation that are automatically generated using genvar but I am receiv
I am searching for a way to implement a water effect for in WPF like the one demonstrated on Lee Whitney\'s blog. This is for a full screen application so it should rely on shaders in order to utilize
I\'m using DirectX10 to simulate a water surface, and I\'m now with a height map,which is a 2D array of the heights(y) at the points (x,z). But to draw it on the screen, I must turn it into a mesh or
I\'m new to simulation and i just wanted to find out the best approach to solve a certain problem i have come up with.
First off, I\'m not thinking about that. I was wondering how to make a simple simulation of a waterfall onto some dunes on the iPhone.
I have been searching workarounds for many days with no luck. PIC Simulator keeps telling me that the checksum of the hex file is wrong.
I\'m a beginner C# developer, who is interested in learning 3d simulations. I have a project in mind which involves a car crash simulation. Which technologies along with c#, would you recommend to acc