I\'m currently experimenting with rendering a Mandelbrot set and I\'ve quickly come to realize that it would be useful to not have to recalculate the maximum iteration count for each rendering...on th
How can you make a Koch Snow开发者_JAVA百科flake Fractal using php gd so that it comes out like this...
I\'m reading a book on OpenGL, \"Interactive Computer Graphics\" by Edward Angel. In it, he asks you to modify a Sierpinski gasket algorithm to yield fractal mountains. To do so, it says to find the m
I want to generate (an image of) a single branch of a tree (the \"woody plant\" kind). Maybe similar to this branch, or this one.
I\'m trying to get a simple 1D fractal terrain generator to work for a 2D game. But for some reason it always either makes a hill, a valley, or a flat line, as seen in this output of the segments (x1,
Closed. This question needs to be more focused. It is not currently accepting answers. Want to improve this question? Update the ques开发者_开发问答tion so it focuses on one problem only b
I am in a position where relatively low resolution images are provided (via an API, higher resolution images are not available) and high resolution images need to be generated.
Prefer开发者_开发百科ably with a source code, but algorithm description would be enough.POV-Ray can render three-dimensional cross-sections of four-dimensional Julia sets.Try Quat - A 3D-Fractal-Gener