#include<stdio.h> int main() { struct s{ int bit_fld:3; }; s a; 开发者_如何学Pythona.bit_fld=0x10;
Someone drew my attention to the following program: #include <stdio.h> struct X50 { long long int z:50;
I have a struct typedef struct { int8_t foo: 1; } Bar; I have tried to append the bytes to a NSMutableData object like so:
I\'m working on a project to convert an ancient Solaris (sparc) targeted application to Linux.The language is C/C++, and most of the code was written by electronics engineers -- that is, people who do
I do have a structure having bit-fields in it.Its comes out to be 2 bytes according to me but its coming out to be 4 .I have re开发者_运维百科ad some question related to this here on stackoverflow but
I was wondering if there is a GCC C Compiler directive that allows me to determine the bit order for packing of a structure? Something to the likes of:
There\'s this code that compiles with Windows SDK: UINT cFiles = DragQueryFileW(hDrop, 0xFFFFFFFF, NULL, 0);
What happens if you use a bitwise operator (&, |, etc.) to compare two bitfields of different sizes?
I know that bit-field are com开发者_JAVA百科piler dependant, but I haven\'t find documentation about thread safety on bit-field with the latest g++ and Visual C++ 2010.
I need to deal with some data in the following form: typedef struct{ unsigned n1 : 12; unsigned n2 : 12;