Hey evveryone, this is first time for me here, but not last i can see from all the good questions ans开发者_开发知识库wered here :D
I have developed a game and are planning to make a \"Lite\" version of that game in order to promote the \"Premium\" version of the game. Information about how to make In-App-Purchase is easy to find.
I have an issue where a live app is using in app purchase. Everything tested well and for the most part seems to be working well in the app sold from iTunes.
I created a test account to check in app purchases. I could purchase and the purchase was successful. After that I found a bug in navigation. I fixed a bug, created another account and deleted the acc
I am looking for a subscription solution in my app where the user can use the app for free and then to be able to sync with a website he/she pays a monthly subscription fee. Right now I\'m using PayPa
Edit: Android now supports in-app billing! Original question: It looks like Android won\'t natively support in-app purchases for a while, and when it does there might be a huge user base with device
Is there a way to confirm (programmatically) that the application was purchased from AppStore? Or, maybe, there is a way to get a list of devices IDs from AppStore that purchased my app?
My app was rejected as l needed to use in app purchase for a feature, but l cant seem to get a list of products.
Regarding In App Purchases,开发者_运维问答 I can find a lot of information on all the technicalities of actually making purchases and interacting with the store (how to retrieve product information, v
I have had zero success with in app purchase. I have submitted the free app binary, and then rejected the binary. I have added the test product. I have approved the test product TAP001.