I need to create a In-App-Purchase backend for a iPhone App, and think in build it on GAE. However开发者_StackOverflow, after my experience in a recent gig in one of the largest GAE customers and rea
If I have an app that supports Game Center and I\'d like to provide Achievements for completing a puzzle pack that\'s sold as an in-app purchase, how do I sync the iTunes account that\'s being charged
I am implementing an in app purchase subscription model. Let\'s say I have an iPhone 3 user which starts the whole purchase process from my application and then exits the application only to continue
I\'m developing a website and a companion iPhone app where users can purchase video content.I\'d like to let users buy content from the iPhone app or the website, and then view their purchased content
I\'m thinking of implementing in-app purchases for my iphone app. My question is whether or not I can implement a credit system. I\'d like开发者_StackOverflow to allow users of the app to purchase var
I\'m looking in open source implementations on top of the In App Purchase, maybe with the server-side implementation.
I Just wanna make sure if I got it right, If I want to sell ebooks through my iphone app, I shouldn\'t bundle them with my application ( because I want to add ebooks for sale from time to time ), they
i\'m trying to implement an in-app purchase Server Product model. I read the Apple documentation and i unterstand what i have to do, but i\'m doing something wrong somewhere.
I just got rejected on my Free app from app store. I uploaded 3 apps, HD(iPad), PayedIphone and freeiphone. In the free-version I had a link to the fullversi开发者_StackOverflow中文版on.
So here is the scenario: You have already tested your in-app purchase code in the sandbox environment and everything went perfectly.