I am using in-app purchase to buy a set audiobooks. I am using MKStoreKit wrapper for in-app purchase. my products are of non consumable type.therefore bought only once.
I am working on one app in which i have implemented the in app purchase and also successfully verified the receipt.
I\'m looking to get into iOS development, and I\'d much rather use the flash platform than Apple\'s Xcode (since Flash is able to compile for android etc.) However, I can\'t find info onusing iOS feat
I know that there are many related questions and I\'ve read them all but still didn\'t find answer, so please read my question.
I have gone through many posts regarding this issue that seems helpful. The code I am using is the same as othersusedfor getting the product information. The only difference I can see is that people a
Closed. This question is not reproducible or was caused by typos. It is not currently accepting answers.
I am just trying to implement In-App-Purchasing with开发者_Go百科 in my application and I am successfully able to test my application but I want to offer few part of application will be free and some
In an attempt to follow some of the security guidelines for in-app purchase here: http://developer.android.com/guide/market/billing/billing_best_practices.html
I have some odd behavior with User canceling in App Purchase (Sandbox Environment) while the app is in background and the user is not yet logged in to the store:
I am working on an 开发者_JAVA技巧iPhone app and I want to implement the new model of auto-renewal for in-app purchases. I am able to successfully implement transactions and can even get subscribed to