I have a C++ project builds with Scons.At first I have only the optimized version to compile, it works fine. Then I also need a debug version, then I add another environment for it.Here is the Scons c
I have an SCons project set up as follows: proj/ SConstruct src/ c/ h/ app1/SConscript app2/SConscript ... All source/header files for each application are located in src/c and src/h.
I couldn\'t find any information on the net, so I kindly ask you for one. I have my build environment set up properly,
I use Scons from time to time, and I see it\'s a good t开发者_StackOverflowool for building simple C# project.
I am bored to death with such behavior. So in SConstruct file we have the last string like this one: import compilers, os
I am trying to write an SCons script to build lua/embed3 example distributed with swig. Build instructions by makefile as follows:
I have a project which I build using SCons (and MinGW/gcc depending on the platform). This project depends on several other libraries (lets call them libfoo and libbar) which can be installed on diffe
I tried hard but couldn\'t find an example of using SCons (or any build system for that matter) to build on both gcc and mvc++ with boost libraries.
I hope the title clarifies what I want to ask because it is a bit tricky. I have a SCONS SConscript for every subdir as follows (doing it in linux, if it matters):
I have an scons project that force includes several header files as a compiler flag. # Forced include files passed directly to the compiler