I\'m a completely newbie to android programming, having done some java for my computing levels but nothing too complex!
Is it possible and not too complicated to use OpenGL ES for OS X development. I have been writing Mac applications for three years now and I am ready 开发者_Python百科to start learning about OpenGL, b
I need to create an application in which user can select backgro开发者_Python百科und image from gallery and draw (like pencil drawing) on it. Any code or hint.Check this link. You can set image using
I\'m starting to feel bad for asking so many questions and not being able to answer anyone\'s, but as soon as I find some that I can, I will! Confession out of the way...
In the following code I am getting an error: 333glGenBuffers(surftotal, uiVBO); 334{ 335for(surfnum=0; surfnum<surftotal; ++surfnum)
I\'ve made a game where all objects use one sprite sheet, which works fine so far.Now I\'ve made an object that has its own texture, but (at least on my phone, an Evo) it just shows a white plane.This
I am using the glImageProcessing example from Apple to perform some filter operations on. However, I would like to be able to load a new image into the texture.
I have a sample 3d scene rendered using OpenGL ES 1.1. Here is what I get when I have identity projection matrix (I\'m also using normal and specular maps):
I am creating game. I am just beginner in game I have some demos. But i just face the problem when I want to object ofOpen开发者_C百科GLContext.
I tried to draw a line with OpenGL which goes horizontal from one edge of the screen to the other (on an Android phone). It should move up and down by reading the accelerometer sensor.