How to draw, say, a rectangle on the screen with it being proportional to the current device? e.g. a rectangle, centered on the viewport, one pixel smaller than the screen on each border.
I\'m writing a particle system that uses point sprites in OpenGL ES 1.1 on iOS.Everything works great until I try to texture the point sprites... when I render, each sprite is colored by the top left
i have a gles based game that takes quite some t开发者_运维技巧ime to load because of the huge amount of textures.
I have a layout that is loaded in the Activity\'s onCreate(). I then add an exte开发者_如何转开发nded OpenGL view to the layout. On the activity\'s onConfigurationChanged() method I want to load a new
I\'m developing an Android application with OpenGL. I\'m very new with Android and OpenGL and my English is very poor. Yesterday I earned -4 points because I didn\'t explain some开发者_开发技巧thing
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Most OpenGL ES tutorials for Android I\'ve followed has its onSurfaceChanged() function like this: public void onSurfaceChanged( GL10 gl, int width, int height ) {
This question already has answers here: Closed 10 years ago. Possible Duplicate: How do I determine what is touched in 3D space from the screen?
I want to store an array of floats that\'s also an array. So I want to store an array of float[3] (this contains x,y,sizex,sizey) to use with OpenGL
I have a vertex shader in which I do a texture lookup to determine gl_Position. I am using this as part of a GPU particle simulation system, where particle positions are stored in a texture.