Among the following framework which one is best one for developing game application in android? 1)Libgdx
When I use Eclipse to deploy an Opengl ES app to device I get following error [2011-09-19 15:56:40 - SimpleCube] Failed to install SimpleCube.apk on device \'S5830bfcc8426\': Permission denied
Let me preface by admitting I am an open gl novice - its nothing short of a miracle I\'ve made it this far with the game I\'ve been developing.
Its a fact that state changes in Opengl leads to performance degradation. //Say If i\'m calling glEnable(GL_DEPTH_TEST) / glBlendFunc repeatedly in every frame.
I hate to ask such a dumb question but I just can\'t firgure out how to flip an image using Android OpenGL.
I want to create a special animation开发者_Go百科 effect applied to a UIView, similar to the famous curly effect but just for a top corner on a selected UIView.
I want to draw an earth globe on android. At this point I need help with the UV texture coordinates. I\'m using this earth texture (kibotu.net/earth.jpg). Currently it looks like this front side (kibo
I\'m having difficulties understanding about the OpenGL perspective view. I\'ve read tons of information however it didn\'t help me trying to achieve what I\'m after. Which is making sure my 3d scene
In Android, a Renderer gets passed a GL10 object in onSurfaceCreated, onSurfaceChanged, and onDraw. Does this actual instance of GL10 really have any specific importance, or can you instantiate any in
I\'m currently working on a iPad project where I need the functionality to let the user write on a piece of paper with a stylus.