I\'ve just started working with C++ after not having worked with it for quite a while. While most of it makes sense, there are some bits that I\'m finding a bit confuddling. For example, co开发者_如何
Firstly, sample codes: Case 1: typedef char* CHARS; typedef CHARS const CPTR;// constant pointer to chars
GCC gives me an \"array type has incomplete element type\"-error message when i try to compile this: typedef struct _node node;
I\'m currently using something like that in my code: class B : public A<C>开发者_StackOverflow { };
The following line of code compiles just fine and behaves: list<const int *> int_pointers;// (1)
It\'s possible to use @TypeDefs annotation to define sh开发者_如何学Pythonort type name for a UserType. But how to define it for entire application?You can give a basic value type name (see http://doc
I\'m trying to use forward declarations and d-pointers to eliminate some include dependencies. Everything is working well, except that I have used XLi开发者_如何学编程st typedefs for readability in ma
How come I can\'t instantiate an object of type Foo with above constructor? I have a class Bar that uses an internal typedef (as a workaround for \"template typedefs\") and intend to use it in a co开
I\'m working on some ActionScript code that needs to juggle a bunch of similar-but-not-interchangeable types (eg, position-in-pixels, internal-position, row-and-column-position) and I\'m trying to com
In a .cpp file, is there any difference/preference either way? // file scope outside any namespace using X::SomeClass;