I am trying to replicate this game for flash using Box2D http://www.physicsgames.net/game/Tric开发者_开发技巧harge.html . I have everything fine, the only problem i am having is when the group of bubb
I\'m trying to experiment with 2D physics engines in C++. So far, it seems the most popular开发者_如何学JAVA is Box2D. Unfortunately, Box2D is a rigid body physics engine and that\'s not really going
Here is my problem Image I want to check开发者_JAVA技巧 if the balls are touching, which works perfect. Sometimes however that ball with the arrow isn\'t picked up which of course makes sense since
I am developing a 开发者_如何学Cgame that uses box2d engine in android. I create the physics world by definitions coming out a xml defined for 320X480 resolution.
So I have been trying to recreate Pong in Box2D to learn how to use the engine and I think creating pong in it is more complicated than i thought.
As a quick overview: I\'m trying to make a game of pool using Box2D as a basis.Now my question: How should I set up the billiard balls and edges so that they act normally?The balls sometimes seem to
The command \"SetAsOrientedBox\" in Box2D doesn\'t work anymore. I couldn\'t find out the new com开发者_如何学编程mand for it. Can someone tell me the new command?
I have integrated box2d in my engine, ( Debug Draw, etc. ) and with a world I can throw in some 2d squares/rectangles etc.
This is a problem I hit when trying to implement a game using the LÖVE engine, which covers box2d with Lua scripting.
I think I\'ve configured Box2d to have some sort of maximum velocity for any body, but I\'m not sure. I apply an impulse like (100000000, 100000000), and the body moves just as fast as (100, 100) - wh