How to implement an \'menu\' that seems like stuck to it\'s position? Here with stuck I meant to say either scene is moving or still it remain on it\'s on position. Which gives feel like it\'s on it\'
I am looking to model 开发者_开发问答some thin & flexible strands/hairs/spines/lines in Box2D and am wondering what the best way to go about this is. I\'ve Googled and seen something called line s
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably answered in its current form. For help clari
I\'m working on a educational physics project and I\'ve chosen Box2D as my main engine for a \"Build your own rocket\" lik开发者_运维技巧e physics game.
In cocos2d environment and box2D when an spherical object falls 开发者_如何学编程on a blunt slant obstacle, it moves really slowly, that\'s nauseating, if you have coded to not to have any interaction
I have a ball that triggers an action when it collides with a sprite. Then after the action is finished it resets it\'s position with
I want to add a menu on my cocos2d scene, but I don\'t want to move it with scene\'s position. (I understand that, if we add something on scene, then that will move with scene, so please provide me开发
Recently I have been furthering my knowledge of Javascript, by combining the Processing.js and Box2D.js libraries to make some neat browser-based simulations.
im using cocos2d with box2d. Currently im trying to optimize a system that i have installed to mak开发者_如何学Pythone certain objects have 0 gravity.
I have added a menu when touchesMove fonction is been called as: CCMenuItemImage * resetPosition =[CCMenuItemIma开发者_Python百科ge itemFromNormalImage:@\"position.png\" selectedImage: @\"position_ov