I have a client/server infrastructure. At present they use a TcpClient and TcpListener to send a receive data between all the clients and server.
type TForm8 = class(TForm) idtcpclnt1: TIdTCPClient; idtcpsrvr1: TIdTCPServer; procedure FormCreate(Sender: TObject);
In C# to test if UltraVNC was up and running on a local machine I would do this public static bool TestAvailablility(int port, string responseStartsWith)
[as you\'ll see, I d开发者_如何学运维on\'t understand the basic concepts of a TCP server and client very well and probably socket.emit is not even possible, but I\'d like to know the best alternative
I\'m using a StreamReader to read from a TcpSocket, and a StreamWriter to write to that TcpSocket.I would like to have the reading code in one thread and the writing code in another.How do I do this i
I\'ll be sending different object types between server/client applications, by serializing and sending over TcpClient. When I deserialize the stream, how would I best obtain the correct Type?
I\'m wondering how to stop Networkstream.Read() from blocking thread. I have separate thread where NetworkStream.Read() is waiting for data from server. Assume that user press some button that send so
I am trying to connect to my server with a TcpClient.BeginConnect / TcpClient.EndConnect combo. However, some things don\'t work as they should.
i need to send a list of errors trough tcpclient with this code private bool TryConn(out TcpClient cliente)
Based on the advice of @Len-开发者_StackOverflow社区Holgate in this question, I\'m asynchronously requesting 0-byte reads, and in the callback, accept bytes the available bytes with synchronous reads,