I am starting to get into programming as a 开发者_运维百科hobby, I had several classes in JAVA/C# at school and would like to get into game programming. Honestly, this is just for myself. I am not loo
I am trying to write some code that that will draw the line which is a tangent between 2 circles. so far i have been able to draw multiple开发者_如何学JAVA circles, and lines between the centers.
In my XNA game, I needed to define an irregular shape based on several Vector2 coordinates in the 2D space. The reason was to do collision check (like Rectangle.Intersects()).
I am trying to use XAML completely outside WPF, in particular inside an XNA application. So far, I have managed (quite easily, I am surprised to admit) to load some data inside my XNA application from
I have read this link : http://msdn.microsoft.com/en-us/library/bb464156.aspx They said : \"... the XNA Framework Redistributable file does not contain the Content Pipeline Build Runtime. Building
This has been bothering me lately- when I use some code like below to increase selection every mouse click:
Given two points in 3D space, A and B, I get a line segment LS. Given two new points A\' and B\' yielding the line segment LS\', I need to find the transformation matrix that transforms LS into LS\'.
I\'m working on a demo about collision detection. (Some of the code for this is detailed here.) In Debug mode, it works fine. In Release mode, it\'s faster, but the collision detection开发者_Go百科 is
I have drawn tiles in my XNA game and loaded my character. My character, however, doesn\'t move- the map does, which gives it the illusion of movement. Now I am wondering how to actually test against
I\'m developing a 2D overhead shooter game using C# and XNA. I have a class that I\'ll call \"bullet\" and need to update many of these instances every fraction of a second.