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When trying the example on http://msdn.microsoft.com/en-us/library/dd904198(v=XNAGameStudio.40).aspx the program crashes on
Please can you help me with the following questions? How do I rotate (about the Z axis) a camera position around a 开发者_开发知识库Vector3 as pivot?
I have an array of Texture2D\'s set up like this; map = new Texture2D[30, 18]; H开发者_StackOverflow中文版owever, when I try and refer to map[30, 1] I get an index out of range of array error. Any
image of the problem I used Microsoft\'s BasicEffect tutorial here and the code sample here: go.microsoft.com/fwlink/?LinkId=198921 and got everything to work fine.Next I changed everything to use ve
hi i got a bitmapImage from the optionMenuScreen and want to use it in the Ga开发者_StackOverflowmePlayScreen.
Here\'s my issue. I have a paddle class and a ball class. Both have update, initialize, and draw methods. The issue is with my paddle class. I want to draw two paddles on the screen (each a different
开发者_高级运维Hey, When trying to load a Song (via Uri) (Song.fromUri()) from my HDD (file:///...), The Mediaplayer throws a Exception.
i am trying to get a texture2d from photoChooser. i got the photoResult.ChosenPhoto stream i tried using texture2d.fromStream but the graphicsDevice is null.
I have two different draw method, one of them Game1.Draw() the other one is DrawableGameComponent.Draw()When I try to draw string with layerdepth in draw method of DrawableGameComponent, it\'s not wo