For those of you who don\'t remember exact开发者_高级运维ly what the old windows Starfield screensaver looked like, here\'s a YouTube video:http://www.youtube.com/watch?v=r5AoFiVs2ME
We are developing a top-down RPG using XNA. Recently we bumped into a setback when writing the code to display our maps. When drawing the map, top-down view with a normal transformation matrix, everyt
Hey all, I am creating a 2D tile based XNA game. Basically the character can move any direction one tile at a time. I am using the Tiled map editor: http://www.mapeditor.org/ to create my map. I have
When I scale my sprite, it\'s stretches out to the lower right, when the desired effect is for it to stay put and \'grow\' in concentric circles.
We are making a 3D game for school that runs on the Xbox 360. We have a huge level that consists of about 100 parts, each part consists of a lot of meshes which consists of a lot of vertices. We have
I have no idea why but I cant seem to find out why this isn\'t working... I\'m trying to make something really simple, like something that just falls off the screen.
I have an XML file which is split up using pipes \"|\". I have some code in a question class that splits up the XML files \"Items\" as so..
Halo everyone, Ho开发者_如何学Pythonw to make a camera orbiting a Vector3.Zero within a certain distance (like the earth orbiting sun) AND make the camera always look at that Vector3.Zero?
i have been searching开发者_如何学Python for long in order to find how i can place a sphere/cube around my playfield so ill have an effect similar to sky. I have seen SkySpheres/Boxes but couldnt impl
How to rotate camera around it\'s CreateLookAt() \"Target\" Vector3 position as pivot point, so the camera will \"rotate around\" that pivot point and always \"facing\" to that pivot point.