Basically what I\'m trying to do is shade a 2D heightmap using a very very basic raycasting system that basically just checks if the ray is intercepted before it should be to shade it. However it\'s n
Okay, I have a 2d Tile Map editor I\'m working on in xna c#. In the Draw method I loop through (with a \'for\' loop) my 2 dimensional array of tiles so that
I understand that using the as operator to cast an object, over an explicit cast, is usually more desirable due to the fact that if the cast fails, the reference variable goes to null instead of throw
I\'m new to shaders and HLSL, having done enough with BasicEffect class. I understand how the pipeline works, especially for shaders with only 1 pass. However, incase of 2-pass or N-pass shaders, i do
XNA game fails to deploy on the WP7 emulator, I suppose, it\'s because I have Intel GMA950 video adapter without DX10 support (it says that I have incompatible monitor adapter). Is it possible to use
In our game (targeted at mobile) we have a few different entity types and I\'m writing a factory/repository to handle instantiation of new entities.Each concrete entity type has its own factory implem
I just started using the Farseer engine and so far it\'s been pretty easy to under开发者_如何学Gostand and implement in my aps. I was wondering if there was a way to put a control into a different \"w
I have a small rectangle, with a point at the center. I a开发者_StackOverflowlso have another point, just outside of the rectangle, 10 pixels to the left of the rectangle\'s center point when the rect
I can\'t find any information, h开发者_运维技巧ow should I create draggable (by touch events) sprite on WP7, can you show me how is it possible to do?You\'ll have to manually redraw it based on touch
I have made an augmented reality app in XNA that displays a 3d model over an SLAR marker (Silverlight Augmented Reality-toolkit).