I want to read a sound file from application bundle, copy it, play with its maximum volume level(Gain value or peak power, I\'m not sure about the technical name of it), and then write it as another f
I am having the following problem with Audio Queue Services, and was hoping it sounded familiar to someone else.
I am seeking an example of using Audio Queue Services. I开发者_如何转开发 would like to create a sound using a mathematical equation and then hear it.Here\'s my code for generating sound from a funct
I\'m having difficulties starting the AudioQueue when my app is in the background with iOS4.0 The code works fine when the ap开发者_C百科p is active, but fails with -12985 code when running in the bac
I am currently using Audio Queues on the iPhone to record and playback audio. What I would like to be able to do is to record some audio, allow the user to pause the record queue, and to seek back an
I\'d开发者_StackOverflow社区 like to read packets from an audio file, but I don\'t want to send them to a playback buffer. I just want to get an array of the packets, ideally as floats. I\'ve prepped
I\'m writing a remote desktop client for the iPhone and I\'m trying to implement audio redirection. The client is connected to the server over a socket connection, and the server sends 32K chunks of P
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when i touch whereever in the screen that point will be glow(nothi开发者_如何学Gong but like a flash or glittering) for some time. how to do that? any example or idea?? i have to implement to put butt
I\'m recording a continuous stream of data using AudioQueueServices.It is my understanding that the callback will only be called when the buffer fills with data.In practice, the first callback has a f