I\'m using the Audio Queue Services API to play audio streamed from a server over a TCP socket connection on an iPhone. I can play the buffers that were filled from the socket connection, I just canno
These days I was struggling for finding the way to playback network audio stream (in MP3 packet format) using AudioQueue Service on iPhone.
Can anyone show me how this is done for for the iPhone? I am trying to make a game to play about 12 sounds at exactly the same time and I can\'t figure out how to use AudioQueueServices. I understand
I have a 4 mic array connected开发者_Python百科 to an iMac via an external audio interface (RME Fireface). I need to record from all 4 simultaneously, get individual signals, perform some operations,
I have an app in the App Store for streaming compressed music files over the network. I\'m using Audio Queue Services to handle the playback of the files.
I use Audio Queue Services in my application. When allocating the buffer, I set t开发者_运维百科he buffer size to 30000 samples:
Edited the question due to progressive insights :-) I am creating an app that is listening to the audio input.
M开发者_JS百科y iPhone app plays an audio file using FFMPeg. I\'m getting the elapsed time (to show to user) from the playing audio (in minutes and seconds after converting from microseconds, given b
I\'m currently playing a stream on my iOS App but one feature we\'d like to add is the visualization of the output wave. I use an output audio queue in order to play t开发者_如何学Gohe stream, but hav
I am trying to compute the frequency of a given sound process through the microphone on the iphone. I\'ve read all the post about FFT (including all apple code examples e.g aurioTouch,SpeakHere), but