I\'ve started using Fireworks to do prototypes, but now I need to code a prototype in HTML/CSS. I have all relevant image elements sliced, but the default behavior for Fireworks seems to be to export
Please check this neat piece of code I found: glEnable(GL_LINE_SMOOTH); glColor4ub(0, 0, 0, 150); mmDrawCircle( ccp(100, 100), 20, 0, 50, NO);
I would like to be able to create bar charts with JFreeChart that looks similar to the following picture.
My Goal I\'d like to improve the drawing performance of transparent images in an animation by using the fact that the background beyond the images is not changing during the animation.
I wrote a script to add watermark to images on my site. Everything works ok for png/jpg, but gif images must be treaten by more complicated way. My script:
I have a boat dock over some water. I want to render out two images. One for the water and dock\'s shadow, and another with just the dock becaus开发者_如何学运维e of what I\'m putting them together in
I am loading a PNG using: theImage = [NSBitmapImageRep imageRepWithContentsOfFile:imagePath]; from which I can successfully create a gl texture and render correctly without any transparency. Howeve
I have a problem, where I have 2 sibling divs that overlap. First is always opaque and has content in it. Second has 开发者_C百科content, but only on some parts. Both need to have their with and heigh
Here is a picture of my program: As you can see, the icons aren\'t transparent, simply white. This is problematic, because I\'ve coded the list-view to alternate colors and the white looks very ugl
Struggling with manipulating the underlying bytes of a Bitmap object to remove the transparency of an image.