I am drawing a small indicator widget over anot开发者_Go百科her visual representation of a system.
I am using the below given code to try to make the transparency 0, but I still am unable to make the background become absolutely transparent.
I\'ve got this BufferedImage object that\'s guaranteed to contain only one color. I\'m using it to display a sample image to show size, shape & hardness of a brush in a painting tool. I\'ve tried
O开发者_StackOverflow社区K I\'m using SuperSleight to fix the background transparencies on the png images in ie6. It all works as it should except it is scaling my background image to 100% height.
I am just learning to work with OpenGL ES 2.0 for Android.I have been trying to simply display a texture on the middle of the screen, which was easy enough, but I cannot seem to get the PNG alpha to w
I\'m making a 2D tile based game and I need to make part of a sprite transparent. I assume I should choose a determinate color and tell Java \"Please Java, don\'t draw any pixel of this color.\", but
I\'d like to know if it possible to not开发者_开发知识库 use the alpha channel but keeping transparency.
My current task is to show an object in motion over a standard desktop. If it was static I\'d better u开发者_高级运维se a PNG image format with transparent background. But what to do if an object must
I\'m trying to figure out whether there\'s a weird solution to this weird problem. Basically, IE >= 7 supports PNG transparency perfectly, and it has also supported a lot of the new cool stuff in CSS
This is something that is stumping me; I have a simple UIButton with the following PNG as it\'s background: