I know that the CGContext cannot call it to draw directly, and it needs to fill the drawing logic in the drawInContext, and call the CGContext to draw using \"setNeedsDisplay\", so, I designed a cmd t
I have a view with a class called\"drawingViewControl开发者_如何学编程ler\", and I have the drawRect method:
I am trying to embed a Quartz Composer document in an iPho开发者_运维百科ne app. I know Quartz Composer support was added in iPhone OS 3.1 (at least, that\'s what Wikipedia says) but I can\'t find any
I have a 开发者_StackOverflowview, that have a drawRect method, I know that this method is the only way I control the View to draw something on it. So, I try to my drawing logic in this way:
I\'m trying to take an image that I have in a image object and render into a Core Graphics PDF context-- happens to be on an iPhone but this question surely applies equally to desktop Quartz. This UII
I am drawing custom UITableViewCells.My cells are opaque and are completely drawn in the drawRect of the cell to help with performance.I want to handle the look of a selected c开发者_Python百科ell mys
Okay, so, I\'m all new to iPhone and stuff, but I\'m not even at programming, I have many years of experience with ActionScript 2.0 and 3.0, I want to set up a view, that I can also pass variables to.
Here is the code I use to draw: - (void) drawSomething { CGContextRef context = UIGraphicsGetCurrentContext();
I don\'t want to transform the ENTIRE context. I\'m making a game with Quartz, and I\'m drawing my player with lines, rects and ellipses.
I need 2 different colours: Yellow, Green. Is it smart to use Quartz filters on standard progress bar, because sometimes I can see rendering problems after doing s开发者_开发百科o.As a general rule, i